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- Doug here,
-
- > > Another thing, does this version have lightning effects? Flashing light
- > > and depth cued lighting?
-
- > Yes it does.
-
- > So it's still ahead of Bad Mood then. :-)
-
- I have been sent (what looks like) the latest version of the sources, and there
- are no actual flashing lights - just linear depth cued lighting. In contrast, the
- BM depth cue is curved, like in Doom, but this doesn't have a massive impact on
- the visuals unless you are in a dark place...
-
- Also, the transparent textures are not actually transparent - they are solid with
- the holes filled black. The special 'sky' areas is not detected and treated
- separately from normal ceilings. Most seriously, the texture mapping itself suffers
- from severe inaccuracies which causes it to 'scroll' about you get too close to things.
- There are also small gaps between textures, and frequent BSP problems in some places.
-
- Generally it looks very similar to BM at first glance aside from these gripes. Until
- you walk around looking for problems (like I did!) it's hard to tell them apart.
-
- > Imressive. :-)
-
- It is VERY impressive, but I really can't agree that it's ahead of our own engine. That
- would be an exaggeration. It is however a lot more advanced than it was last time I saw
- it, even if the accuracy of some of the routines has dropped sharply since.
-
- Doug.
-
-